Events Guide

Throughout the gameplay, various events, both positive and negative, can arise, prompting players to adapt their strategies to the ever-changing market conditions. This guide offers a detailed look at these events and their implications.

1. Positive Events

  • Robotic Expo
    • Effects: A particular robot type sees a surge in demand in a specific nation.
    • Triggers: After a certain duration into the game and when a company reaches a certain valuation.
    • Description: A major robotic expo takes place, boosting the demand for a specific robot type for a limited time.
  • New Market Opportunity
    • Effects: The sale price of all robots in a nation sees an increase.
    • Triggers: After some time into the game and post-sales by all players in the said nation.
    • Description: A fresh market niche emerges, enabling players to price their robots higher.
  • Fast Economic Growth
    • Effects: Enhanced income when robots are sold manually.
    • Triggers: Achieving a certain overall valuation by all players and maintaining a certain robot sales threshold.
    • Description: Due to rapid economic growth, consumers are willing to pay more, leading to higher prices and demand.
  • New Supplier Enters the Market
    • Effects: A particular material sees a drop in its price.
    • Triggers: After a certain duration and a specific rise in the material's price, alongside a minimum expenditure by all players on the material.
    • Description: High demand draws a new supplier to the market, subsequently lowering the material costs.
  • R&D Tax Credit Program
    • Effects: Reduced monetary costs for a specific research tree.
    • Triggers: When all players have sufficiently advanced in a particular research tree.
    • Description: Governments initiate a tax credit scheme, making specific R&D ventures more cost-effective.

2. Negative Events

  • Material Shortage
    • Effects: Price surge for a specific material.
    • Triggers: After a certain duration and reaching a minimum expenditure by all on the concerned material.
    • Description: The closure of a key industry player results in scarcity, pushing the prices up.
  • Cybersecurity Threat
    • Effects: Potential shutdown of production lines at intervals.
    • Triggers: After some time and when players have achieved a certain valuation. Additionally, a player should have secured at least one governing contract.
    • Description: A new hacker faction, opposed to robotic advancements, targets the industry, causing disruptions.
  • Environmental Disaster
    • Effects: Declining robot demand in a specific nation.
    • Triggers: After a specific duration and ensuring sales by all in the affected nation.
    • Description: A calamity diverts the nation's focus, leading to a reduced robot demand.
  • Union Strike
    • Effects: Production halts for players not meeting salary expectations, and during the event, expected salaries see an increase.
    • Triggers: After a specific duration and when the income to salary ratio surpasses a certain threshold for at least one player.
    • Description: An uptick in unionization results in workers demanding better pay and conditions. Players can avert strikes by proactively adjusting salaries.
  • Espionage
    • Effects: Increased research costs in a particular tree.
    • Triggers: After a certain time and when players have extensively researched a specific tree.
    • Description: Foreign espionage efforts prompt players to bolster security during research, incurring added costs.